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Take-Two's CEO predicts streaming will 10x gaming's install base within three years
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Fusion42 · 28 August 2026 · Fusion42 review
Take-Two's CEO predicts cloud gaming will become commercially viable within three years, potentially increasing the gaming install base by ten times due to advances in networking technology and infrastructure making high-end gaming accessible on low-cost devices amid rising hardware prices.
This Wire brief sits within Fusion42's coverage of Gaming Tech, and 2 sources have reported it between 7 Aug 2026 and 8 Aug 2026.
◆ ◆ The Wire takeaway
Cloud gaming is moving fast to lower the cost barrier for players stuck with expensive consoles or PCs. You need to plan now to adapt your game delivery and marketing towards streaming-first users who will reshape your addressable market.
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2 sources · first reported 7 Aug 2026 · latest 8 Aug 2026
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